A turn based funny futuristic tactical puzzle game made for #LOWREZJAM 2017 64x64 challenge.

As a leader of a peaceful demonstration against an oppressive 64x regime you are being captured and locked up in a secret facility Zone 64. There you gain supernatural abilities that would hopefully help you escape captivity and gain freedom from the 64 by 64 pixel constrains.

From the author:
Overall I've spent 7 evenings working on this game, and this is my second finished one. What I wanted to achieve is not an ordinary game that you play on a small screen, but a game where 64x64 pixel space is a feature rather than a limitation. As a puzzle game it may fall a bit short in the department of balance due to time constrains, but I hope you will enjoy playing it as much as I have enjoyed creating it.


  • Abilities availability depends on the level.
  • Each ability can be used once per level (except for illusion)
  • Score is determined by remaining turns, remaining energy and unused abilities


  • WASD or keyboard arrows -> movement.
  • Space or Left Mouse Button -> skip intro.
  • ESC -> menu.
  • Right click on character -> list of available abilities.
  • 1,2,3 -> abilities hotkeys  (Illusion, Invisibility, Switch)

Sound assets attribution:

PlatformsWindows, HTML5
Release date Aug 17, 2017
AuthorAlex Slavski
Made withGameMaker: Studio
Tags64x64, Funny, Futuristic, LOWREZJAM, PuzzleScript, Turn-based
Average sessionA few minutes
InputsKeyboard, Mouse


escape-from-zone-64.zip 68 MB

Development log


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It's really a funny game. I downloaded and played with no regret of spending time on it. The ideas and level design are smart. In some parts it really made me laugh :) Very funny game.

Thank you, glad that you liked it. It was a game I made for a week-long jam and it taught me a lot :-)


tweeted about your game. Im gonna tweet my favorite LowRezJam entries



Thank, you! It is so nice of you


Hey, if you liked Escape from Zone 64 check out my latest game: https://alex-slavski.itch.io/gravity-neon-rush my first game after switching to Unity. What do you think of it?